ti4

https://destinio.github.io/ti4/

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Factions

The Xxcha Kingdom

The Federation of Sol

The Emirates of Hacan

The Barony of Letnev

The Sardakk N’orr

The Universities of Jol-Nar

All Factions

All factions

Strats

How to Win

Setup

Each player receives…

SHUFFLE COMMON DECKS

GATHER STARTING COMPONENTS

Each player takes the starting technology and starting units listed on the back of their faction sheet. Each player places the technology cards face-up near their faction sheet and the starting units in their home system. If a player has multiple planets in their home system, it is recommended that they place their space dock and infantry on the planet with the highest resource value.

Each player places three command tokens in their tactic pool, three command tokens in their fleet pool (ship silhouette side up), and two command tokens in their strategy pool. These pools are located on the player’s command sheet.

PREPARE OBJECTIVES

Game Play

STRATEGY PHASE

During this phase, each player chooses a strategy card. These cards provide players with powerful abilities to use during the action phase. Each card also has a number that determines turn order for the game round.

ACTION PHASE

TACTIC POOL During the action phase, players may spend command tokens from their tactic pool to perform tactical actions.

FLEET POOL Players place command tokens in their fleet pool with the ship silhouette face-up. Players do not spend these command tokens like the command tokens in their other pools. Instead, the number of tokens in a player’s fleet pool is the maximum number of ships, excluding fighters, that he can have in each system. If a player ever has more ships in a system than he has tokens in their fleet pool, he must return ships from that system to their reinforcements until the number of ships in that system no longer exceeds the number of tokens in their fleet pool.

STRATEGY POOL Most of the secondary abilities on strategy cards require a player to spend a token from their strategy pool to resolve the ability. Players will want to keep tokens in their strategy pool so that they can use the secondary abilities of the other players’ strategy cards.

TACTICAL ACTION

  1. ACTIVATION: The active player must activate a system by taking a command token from their tactic pool and placing it in that system.
  2. MOVEMENT: The active player may move ships into a system from any number of other systems. Ships can also transport ground forces from one system to another.
  3. SPACE COMBAT: If multiple players have ships in the active system, they resolve a space combat.
  4. INVASION: The active player may commit ground forces to land on planets in the active system. If another player has units on those planets, the players resolve a ground combat.
  5. PRODUCTION: If the active player has a space dock in the active system, he can produce units by spending resources.

A player might not resolve all of the above steps during every tactical action. For example, a player may choose not to move units during the “Movement” step but may still produce units during the “Production” step.

STRATEGIC ACTION

COMPONENT ACTIONS

STATUS PHASE

During this phase, players perform cleanup steps in preparation for the next game round.

Then, if the custodians token is no longer on Mecatol Rex the game round continues to the agenda phase. Otherwise, a new game round begins with the strategy phase.

AGENDA PHASE

During this phase, players vote on political agendas, which can have lasting ramifications in the game. The agenda phase is added to the game after a player gains control of Mecatol Rex.

After resolving this phase, a new game round begins with the strategy phase.

Objectives

MOVEMENT

COMBAT

INVASION

PRODUCTION